{"batchcomplete":"","query":{"logevents":[{"logid":9,"ns":0,"title":"Pythagorean-Temple","pageid":9,"logpage":9,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2024-08-19T18:45:52Z","comment":"Created page with \"[[Pythagorean-temple]] is an educative [[Full-Dive_VR]] experience, that teaches the Pythagorean theorem.\""},{"logid":8,"ns":0,"title":"Python-Building-Generator","pageid":8,"logpage":8,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2024-08-19T14:43:51Z","comment":"Created page with \"[Python-Building-Generator] is a procedural building generator that can export to \".bin\" or to \".map\". Where \".bin\" is a set of convex polyhedra. and \".map\" is a map file in Quake-3-Arena format.  When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...\""},{"logid":7,"ns":0,"title":"Trace-line","pageid":7,"logpage":7,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2024-08-17T19:52:10Z","comment":"Created page with \"When given some geometry, a trace-line operation is analogous to a laser pointer and the intersecting laser-dot. When given an beginning- and an end-vector, the function returns a fraction within the domain \\[0,1 \\].\""},{"logid":6,"ns":0,"title":"CCD","pageid":6,"logpage":6,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2023-12-31T17:38:50Z","comment":"Created page with \"A short-hand for [[Continuous Collision Detection]].\""},{"logid":5,"ns":0,"title":"Continuous Collision Detection","pageid":5,"logpage":5,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2023-12-31T17:38:29Z","comment":"Created page with \"[[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-CCD, but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices.\""},{"logid":4,"ns":0,"title":"Hit Me Baby","pageid":4,"logpage":4,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2023-12-31T17:15:38Z","comment":"Created page with \"Hit me baby is the successor of [[Gull_Kebap_VR]].\""},{"logid":3,"ns":0,"title":"Full-Dive VR","pageid":3,"logpage":3,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2023-12-31T17:13:44Z","comment":"Created page with \"The definition of [[Full-Dive VR]] is given below: Likely, the term Full-Dive VR is coined by Elon Musk.  *Your head will collide properly with geometry inside the game *Inverse [[Continuous Collision Detection]] is used to bounce your head of the wall or ceiling *The body is represented by a spring  For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.\""},{"logid":2,"ns":0,"title":"Gull Kebap VR","pageid":2,"logpage":2,"params":{},"type":"create","action":"create","user":"Wouter","timestamp":"2023-12-31T16:58:29Z","comment":"Created page with \"Test\""},{"logid":1,"ns":0,"title":"Main Page","pageid":1,"logpage":1,"params":{},"type":"create","action":"create","user":"MediaWiki default","timestamp":"2023-05-20T20:34:41Z","comment":""}]}}