MediaWiki API result
This is the HTML representation of the JSON format. HTML is good for debugging, but is unsuitable for application use.
Specify the format parameter to change the output format. To see the non-HTML representation of the JSON format, set format=json.
See the complete documentation, or the API help for more information.
{
"batchcomplete": "",
"query": {
"logevents": [
{
"logid": 9,
"ns": 0,
"title": "Pythagorean-Temple",
"pageid": 9,
"logpage": 9,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2024-08-19T18:45:52Z",
"comment": "Created page with \"[[Pythagorean-temple]] is an educative [[Full-Dive_VR]] experience, that teaches the Pythagorean theorem.\""
},
{
"logid": 8,
"ns": 0,
"title": "Python-Building-Generator",
"pageid": 8,
"logpage": 8,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2024-08-19T14:43:51Z",
"comment": "Created page with \"[Python-Building-Generator] is a procedural building generator that can export to \".bin\" or to \".map\". Where \".bin\" is a set of convex polyhedra. and \".map\" is a map file in Quake-3-Arena format. When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...\""
},
{
"logid": 7,
"ns": 0,
"title": "Trace-line",
"pageid": 7,
"logpage": 7,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2024-08-17T19:52:10Z",
"comment": "Created page with \"When given some geometry, a trace-line operation is analogous to a laser pointer and the intersecting laser-dot. When given an beginning- and an end-vector, the function returns a fraction within the domain \\[0,1 \\].\""
},
{
"logid": 6,
"ns": 0,
"title": "CCD",
"pageid": 6,
"logpage": 6,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2023-12-31T17:38:50Z",
"comment": "Created page with \"A short-hand for [[Continuous Collision Detection]].\""
},
{
"logid": 5,
"ns": 0,
"title": "Continuous Collision Detection",
"pageid": 5,
"logpage": 5,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2023-12-31T17:38:29Z",
"comment": "Created page with \"[[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-CCD, but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices.\""
},
{
"logid": 4,
"ns": 0,
"title": "Hit Me Baby",
"pageid": 4,
"logpage": 4,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2023-12-31T17:15:38Z",
"comment": "Created page with \"Hit me baby is the successor of [[Gull_Kebap_VR]].\""
},
{
"logid": 3,
"ns": 0,
"title": "Full-Dive VR",
"pageid": 3,
"logpage": 3,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2023-12-31T17:13:44Z",
"comment": "Created page with \"The definition of [[Full-Dive VR]] is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse [[Continuous Collision Detection]] is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.\""
},
{
"logid": 2,
"ns": 0,
"title": "Gull Kebap VR",
"pageid": 2,
"logpage": 2,
"params": {},
"type": "create",
"action": "create",
"user": "Wouter",
"timestamp": "2023-12-31T16:58:29Z",
"comment": "Created page with \"Test\""
},
{
"logid": 1,
"ns": 0,
"title": "Main Page",
"pageid": 1,
"logpage": 1,
"params": {},
"type": "create",
"action": "create",
"user": "MediaWiki default",
"timestamp": "2023-05-20T20:34:41Z",
"comment": ""
}
]
}
}