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	<id>https://www.wosabi.com/index.php?action=history&amp;feed=atom&amp;title=Python-Building-Generator</id>
	<title>Python-Building-Generator - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.wosabi.com/index.php?action=history&amp;feed=atom&amp;title=Python-Building-Generator"/>
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	<updated>2026-07-18T11:22:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.wosabi.com/index.php?title=Python-Building-Generator&amp;diff=44&amp;oldid=prev</id>
		<title>Wouter: Created page with &quot;[Python-Building-Generator] is a procedural building generator that can export to &quot;.bin&quot; or to &quot;.map&quot;. Where &quot;.bin&quot; is a set of convex polyhedra. and &quot;.map&quot; is a map file in Quake-3-Arena format.  When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.wosabi.com/index.php?title=Python-Building-Generator&amp;diff=44&amp;oldid=prev"/>
		<updated>2024-08-19T14:43:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;[Python-Building-Generator] is a procedural building generator that can export to &amp;quot;.bin&amp;quot; or to &amp;quot;.map&amp;quot;. Where &amp;quot;.bin&amp;quot; is a set of convex polyhedra. and &amp;quot;.map&amp;quot; is a map file in Quake-3-Arena format.  When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[Python-Building-Generator] is a procedural building generator that can export to &amp;quot;.bin&amp;quot; or to &amp;quot;.map&amp;quot;.&lt;br /&gt;
Where &amp;quot;.bin&amp;quot; is a set of convex polyhedra. and &amp;quot;.map&amp;quot; is a map file in Quake-3-Arena format.&lt;br /&gt;
&lt;br /&gt;
When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This data-structure is automatically used when using [Builder].&lt;/div&gt;</summary>
		<author><name>Wouter</name></author>
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