Full-Dive VR: Difference between revisions
Jump to navigation
Jump to search
(Created page with "The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse Continuous Collision Detection is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.") |
No edit summary |
||
| Line 3: | Line 3: | ||
*Your head will collide properly with geometry inside the game | *Your head will collide properly with geometry inside the game | ||
* | *Reversed [[Continuous Collision Detection]] is used to bounce your head of the wall or ceiling | ||
*The body is represented by a spring | *The body is represented by a spring | ||
For example, you can walk up a stairs with a Full-Dive VR game. | For example, you can walk up a stairs with a Full-Dive VR game. | ||
Also, you must be able to bump your head against the wall/ceiling. | Also, you must be able to bump your head against the wall/ceiling. | ||
Revision as of 20:53, 14 August 2024
The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk.
- Your head will collide properly with geometry inside the game
- Reversed Continuous Collision Detection is used to bounce your head of the wall or ceiling
- The body is represented by a spring
For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.