Gull Kebap VR and Continuous Collision Detection: Difference between pages

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(Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.")
 
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Gull Kebap VR is a video game that features Full-Dive-VR.
[[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-CCD, but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices.
This term is sometimes used by Elon Musk to denote a sophisticated VR-experience.
 
What makes [[Gull_Kebap_VR]] into a [[Full-Dive VR]] experience.
 
[[Gull_Kebap_VR]] is preferably played standing.
Seated mode is not fully functional and I believe this is a [[OpenVR]] issue.
 
The game is free to play in VR as well as in non-VR using a WASD/mouse interface [https://store.steampowered.com/app/867750/Gull_Kebap_VR/].

Revision as of 19:38, 31 December 2023

Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.