Gull Kebap VR and Continuous Collision Detection: Difference between pages
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(Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.") |
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[[Continuous Collision Detection]] is the science of deciding how an when multiple bodies collide. Sometimes [[CCD]] is referred to as 4D-CCD, but this term is not really valid because [[CCD]] only uses time-axis-orthogonal hyper-slices. | |||
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Revision as of 19:38, 31 December 2023
Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.