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- 19:38, 31 December 2023 CCD (hist | edit) [52 bytes] Wouter (talk | contribs) (Created page with "A short-hand for Continuous Collision Detection.")
- 19:38, 31 December 2023 Continuous Collision Detection (hist | edit) [708 bytes] Wouter (talk | contribs) (Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.")
- 19:15, 31 December 2023 Hit Me Baby (hist | edit) [50 bytes] Wouter (talk | contribs) (Created page with "Hit me baby is the successor of Gull_Kebap_VR.")
- 19:13, 31 December 2023 Full-Dive VR (hist | edit) [432 bytes] Wouter (talk | contribs) (Created page with "The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse Continuous Collision Detection is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.")
- 18:58, 31 December 2023 Gull Kebap VR (hist | edit) [475 bytes] Wouter (talk | contribs) (Created page with "Test")