User contributions for Wouter
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10 September 2024
- 14:2314:23, 10 September 2024 diff hist 0 Main Page No edit summary current
28 August 2024
- 18:2818:28, 28 August 2024 diff hist 0 Main Page No edit summary
21 August 2024
- 20:0120:01, 21 August 2024 diff hist +1 Main Page No edit summary
- 20:0120:01, 21 August 2024 diff hist +125 Main Page No edit summary
19 August 2024
- 19:4819:48, 19 August 2024 diff hist +97 Pythagorean-Temple No edit summary current
- 19:4519:45, 19 August 2024 diff hist +105 N Pythagorean-Temple Created page with "Pythagorean-temple is an educative Full-Dive_VR experience, that teaches the Pythagorean theorem."
- 19:4419:44, 19 August 2024 diff hist +2 Main Page No edit summary
- 19:4419:44, 19 August 2024 diff hist +311 Main Page No edit summary
- 15:4315:43, 19 August 2024 diff hist +534 N Python-Building-Generator Created page with "[Python-Building-Generator] is a procedural building generator that can export to ".bin" or to ".map". Where ".bin" is a set of convex polyhedra. and ".map" is a map file in Quake-3-Arena format. When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This..." current
- 15:3715:37, 19 August 2024 diff hist +31 Main Page No edit summary
17 August 2024
- 20:5520:55, 17 August 2024 diff hist +77 Trace-line No edit summary current
- 20:5220:52, 17 August 2024 diff hist −1 m Trace-line No edit summary
- 20:5220:52, 17 August 2024 diff hist −2 Trace-line No edit summary
- 20:5220:52, 17 August 2024 diff hist +216 N Trace-line Created page with "When given some geometry, a trace-line operation is analogous to a laser pointer and the intersecting laser-dot. When given an beginning- and an end-vector, the function returns a fraction within the domain \[0,1 \]."
- 20:4820:48, 17 August 2024 diff hist +15 Full-Dive VR No edit summary current
14 August 2024
- 21:3221:32, 14 August 2024 diff hist +54 Gull Kebap VR →Precompiled static global-illumination current
- 21:2921:29, 14 August 2024 diff hist 0 Gull Kebap VR →Precompiled static global-illumination
- 21:2821:28, 14 August 2024 diff hist 0 Gull Kebap VR No edit summary
- 21:2621:26, 14 August 2024 diff hist +4 Gull Kebap VR No edit summary
- 21:2621:26, 14 August 2024 diff hist +4 Gull Kebap VR No edit summary
- 21:2521:25, 14 August 2024 diff hist 0 Gull Kebap VR No edit summary
- 21:2421:24, 14 August 2024 diff hist +486 Gull Kebap VR No edit summary
- 21:1721:17, 14 August 2024 diff hist 0 Hit Me Baby →Models with ray-traced shadows current
- 21:1721:17, 14 August 2024 diff hist 0 Hit Me Baby →Models with ray-traced shadows
- 21:1521:15, 14 August 2024 diff hist 0 Hit Me Baby →Noise filter on lightmap
- 21:1321:13, 14 August 2024 diff hist 0 Hit Me Baby No edit summary
- 21:1321:13, 14 August 2024 diff hist 0 Hit Me Baby No edit summary
- 21:1221:12, 14 August 2024 diff hist +1,072 Hit Me Baby No edit summary
- 20:5920:59, 14 August 2024 diff hist +346 Full-Dive VR No edit summary
- 20:5320:53, 14 August 2024 diff hist +1 Full-Dive VR No edit summary
31 December 2023
- 19:2619:26, 31 December 2023 diff hist −2 Continuous Collision Detection No edit summary current
- 19:2519:25, 31 December 2023 diff hist +63 Continuous Collision Detection No edit summary
- 19:1019:10, 31 December 2023 diff hist +210 Continuous Collision Detection No edit summary
- 18:4618:46, 31 December 2023 diff hist +1 Continuous Collision Detection No edit summary
- 18:4418:44, 31 December 2023 diff hist +2 Continuous Collision Detection No edit summary
- 18:4418:44, 31 December 2023 diff hist −8 Continuous Collision Detection No edit summary
- 18:4318:43, 31 December 2023 diff hist +12 Continuous Collision Detection No edit summary
- 18:4218:42, 31 December 2023 diff hist +193 Continuous Collision Detection No edit summary
- 18:3818:38, 31 December 2023 diff hist +52 N CCD Created page with "A short-hand for Continuous Collision Detection." current
- 18:3818:38, 31 December 2023 diff hist +237 N Continuous Collision Detection Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices."
- 18:1918:19, 31 December 2023 diff hist −15 Gull Kebap VR No edit summary
- 18:1918:19, 31 December 2023 diff hist +157 Gull Kebap VR No edit summary
- 18:1518:15, 31 December 2023 diff hist +50 N Hit Me Baby Created page with "Hit me baby is the successor of Gull_Kebap_VR."
- 18:1518:15, 31 December 2023 diff hist +1 Main Page No edit summary
- 18:1418:14, 31 December 2023 diff hist −32 Main Page No edit summary
- 18:1318:13, 31 December 2023 diff hist +432 N Full-Dive VR Created page with "The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse Continuous Collision Detection is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling."
- 18:0918:09, 31 December 2023 diff hist −34 Gull Kebap VR No edit summary
- 18:0518:05, 31 December 2023 diff hist +363 Gull Kebap VR No edit summary
- 17:5817:58, 31 December 2023 diff hist +4 N Gull Kebap VR Created page with "Test"
- 17:5817:58, 31 December 2023 diff hist 0 Main Page No edit summary