All public logs
Jump to navigation
Jump to search
Combined display of all available logs of Wosabi Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 19:45, 19 August 2024 Wouter talk contribs created page Pythagorean-Temple (Created page with "Pythagorean-temple is an educative Full-Dive_VR experience, that teaches the Pythagorean theorem.")
- 15:43, 19 August 2024 Wouter talk contribs created page Python-Building-Generator (Created page with "[Python-Building-Generator] is a procedural building generator that can export to ".bin" or to ".map". Where ".bin" is a set of convex polyhedra. and ".map" is a map file in Quake-3-Arena format. When applying set-theoretical operations on building-geometry, the inherent time-complexity of such an operation is quadratic. [Python-Building-Generator] uses a data-structure called [RTreeNode] within the underlying C++ code, in order to cut down on this time-complexity. This...")
- 20:52, 17 August 2024 Wouter talk contribs created page Trace-line (Created page with "When given some geometry, a trace-line operation is analogous to a laser pointer and the intersecting laser-dot. When given an beginning- and an end-vector, the function returns a fraction within the domain \[0,1 \].")
- 18:38, 31 December 2023 Wouter talk contribs created page CCD (Created page with "A short-hand for Continuous Collision Detection.")
- 18:38, 31 December 2023 Wouter talk contribs created page Continuous Collision Detection (Created page with "Continuous Collision Detection is the science of deciding how an when multiple bodies collide. Sometimes CCD is referred to as 4D-CCD, but this term is not really valid because CCD only uses time-axis-orthogonal hyper-slices.")
- 18:15, 31 December 2023 Wouter talk contribs created page Hit Me Baby (Created page with "Hit me baby is the successor of Gull_Kebap_VR.")
- 18:13, 31 December 2023 Wouter talk contribs created page Full-Dive VR (Created page with "The definition of Full-Dive VR is given below: Likely, the term Full-Dive VR is coined by Elon Musk. *Your head will collide properly with geometry inside the game *Inverse Continuous Collision Detection is used to bounce your head of the wall or ceiling *The body is represented by a spring For example, you can walk up a stairs with a Full-Dive VR game. Also, you must be able to bump your head against the wall/ceiling.")
- 17:58, 31 December 2023 Wouter talk contribs created page Gull Kebap VR (Created page with "Test")
- 21:34, 20 May 2023 MediaWiki default talk contribs created page Main Page